Immanentizing the something or other

A journey into stuff


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Weird News, and answers for arachne8x
screw-on head
lucasthegray
First: Weird News


1. Leave me a comment saying, "Interview me."
2. I will ask you 5 questions.
3. You will post the questions and answers to your journal.
4. You will include this explanation and an offer to interview someone else in the same post.
5. When others comment asking to be interviewed, you will ask them five questions.
y'know... or not.


If you could get players to experience anything in a game what would be the ultimate experience to bring to them (ok the question is worded stupidly, give me a break I am exhausted :))?

Hmmm... Well, I'll answer the question I think you're asking.(If it's the right one, I guess it wasn't as badly worded as you thought ;)) The thing I'd love to be able to bring to players in a game would be to evoke in them a sense of wonder about some part of the game. Some detail, some scene. I think that would be neat. And not something that i'm likely to ever be able to do.

Have you ever wanted to work in a different field, please elaborate.

I've certainly thought about working in some other field on occasion. I'm sure that we've all done as much. However, as far as a specific other field i'd wanted to work in... I'd thought about librarianship as something I might have enjoyed at one point.

If money was no object what would you stock your liquor cabinet with?
A full bar worth of top shelf liquor, and a bunch of really expensive whiskys.

What is the best present you have ever gotten?

Hmmm.... nothing springs to mind here. It seems that nothing was far enough ahead of the pack to make a huge impression.

Have you ever done anything you regretted to seem cool? (Please tell the tale if you are willing).

If I have, I must not have regretted it all that much, since I can't seem to recall any such instances at the moment.
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If you could get players to experience anything in a game what would be the ultimate experience to bring to them (ok the question is worded stupidly, give me a break I am exhausted :))?

Hmmm... Well, I'll answer the question I think you're asking.(If it's the right one, I guess it wasn't as badly worded as you thought ;)) The thing I'd love to be able to bring to players in a game would be to evoke in them a sense of wonder about some part of the game. Some detail, some scene. I think that would be neat. And not something that i'm likely to ever be able to do.


You do horror well... and the 10 TW reactor instilled awe in me last time at FS. So did a lot of the other Atlas Corp. artifacts... like the city seeds, etc.

1. When you decided physics wasn't for you, what attracted you to Material Science in particular?

2. Are you more of a philosophical atheist, or a god-hater? Explain.

3. What's your favorite kind of cookie?

4. Dr. Doom Vs. Vlad Taltos... who wins?

5. If you had the opportunity to change the outcome of one historical event, what would it be?


4. Dr. Doom Vs. Vlad Taltos... who wins?

Ha!

I concur...

You had us all nigh on to wetting ourselves
with fear in your CoC game of yore.
Black shiny eyes and thirteen-sided
regular polyhedrons, and the sound... the sound!

None of us will think about priests, big black musicians,
and little kids in hospitals the same -- ever again.

Interview MEEEEEEEEEE!

Hrm.

1. What's your favorite(non-chocolate) cookie?
2. You were a wiccan in high school, and presumably were relatively sincere in your belief. What was it that brought you to your current atheist stance?
3. What is it that attracts you to the star wars universe?
4. If you could change the outcome of one past event, what would it be, and why?
5. Moo?

desk?

I'm only being a pest because it needs to either be spoken for or advertised on the intarweb so someone will take it away.

Need some head splodey questions...

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